Technology demos

Parallax occlusion mapping and fire effect

As the final project in the High performance computer graphics course at LTH my group implemented the parallax occlusion mapping technique along with the fire effect used in the nVidia "Vulcan" demo. We showcased these techniques in the form of a simple tower defense type game. The player places flame throwers along a path on which multiple waves of differently sized snow men will traverse. The path itself is rendered using parallax occlusion mapping. The rest of the scene is however very minimalistic. 

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