Battlefield 4 is a 2013 AAA modern first person shooter game project that I worked on at the Electronic Arts DICE studio. This was my first professional project. It supported five different platforms and had a large amount of live service content developed after the release of the main game.
During my time at this project I was a junior/associate software engineer focusing on gameplay feature development and some overall stability/support work for the team. After the launch of the title I mainly worked on game server stability and performance along with some networking issues.